I was going back and forth on what the first theme of the month should be here at Mister 8, when I started thinking about the first spy comic I ever drew. I was in the first grade, and was hanging around with a kid who liked spy video games. He and I collaborated on a spy comic that adapted the plots of some of the games he liked. I didn’t have a Nintendo of my own, and so I never played the games I was adapting until much later, and…well, let’s just say that the words “loosely based” might apply here.
…So I want to cover some of the classic spy NES / arcade games this month, starting with the two that I definitely remember drawing.
…And to be honest, once I thought of the headline, I couldn’t resist.
1. Elevator Action
According to the wikipedia entry on Elevator Action, the player takes on the role of Agent 17, alias Otto, and has to retrieve secret documents from a building full of enemy agents, using a tricky system of elevators and escalators to navigate floors, before reaching his awaiting ride in the basement. This one is fondly remembered by many of my friends, and was recently ported to the Wii via the Virtual Console. The game started as an arcade machine, with pretty awesome art. Here’s a video run through of level one of the NES version:
And you can play yourself through a java-based emulator at vNES.
My first-grade comic version of Elevator Action featured a fedora’d nameless spy who took on villains who looked like Dr. Robotnik, though they preceded him by years, and culminated in a Spy v. Spy-type joke in which the hero spy slams one door so hard that it slams all other doors in the building, crushing the heads of the villains in the process. Top class stuff.
2. Spy Hunter
This is one of those games, like Contra or Galaga, that seemingly everyone has played and has fond memories of. Another that was originally an arcade game, Spy Hunter came in both stand-up and sit-down versions (though I never played the latter, I imagine it was something like the set-up for Outrun). The music was allegedly originally the James Bond Theme, but was replaced with the Peter Gunn Theme when rights could not be negotiated.
The goal of Spy Hunter seemed to be to rid the roadways of other secret agents, driving cars with guns, hub spikes, and helicopters that dropped bombs. At the beginning of the level, and after each life lost, a new car (the G-6155 Interceptor) would be delivered from the back of a tractor-trailer. Throughout each level, the player would get opportunities to drive up road ramps into the back of other trucks to receive an upgrade.
Here’s a video that demonstrates both game play and the minimalist version of Peter Gunn:
There have been sequels, most recently Spy Hunter: Nowhere to Run, starring Dwayne “Rock” Johnson. This was meant to be a tie-in to a film directed by John Woo, but that production hit some bumps and is now being helmed by Paul W.S. Anderson. Here’s a trailer for this latest game, that covers the history of the Spy Hunter franchise (including an interview with Spy Hunter creator George Gomez):
As with Elevator Action, there’s a playable java version online at vNES.














