
The Prisoner for the Apple IIe
The theme for this month’s Themed Thursdays was spy-themed Nintendo games, but I don’t want to stop talking about Patrick McGoohan-related things just yet. So I’m going to expand the topic to video games in general and discuss what was one of the first video games based on an already-existing secret agent property: The Prisoner for the Apple IIe, and its sequel, The Prisoner 2.
Prior to today, I’d never played this games, but I am a fan of text adventures in general. This one’s a bit different, and in many ways, the connection to the Prisoner is tenuous, but still a fun look at what early computer games were about.
In the game, the player takes on the role of a retired spy named “#”. At the beginning of gameplay, the player is shown the code that contains the top secret information behind the player’s resignation. When the player wakes up on The Island, s/he first has to navigate the invisible maze to leave the cottage, and then has to navigate a confusing assortment of buildings, including a library and a carnival.
I’ve not made it all the way through the game, but have encountered a number of interesting puzzles and tricks that the computer uses to try to get you to reveal your resignation code (including an instance of using your resignation code in a real-looking error prompt). It’s an ingenious structure designed by Edu-Ware, primarily designer David Mullich, that regularly breaks the “fourth wall.”
There are a handful of interesting apocryphal trivia items passed around about this game, including that it was used in training by the Central Intelligence Agency. One item that turned out to be true was the fact that the game, though it bears the Prisoner name and logo, was unlicensed! Says Mullich in an interview with Tea Leaves:
My idea was to create a game that was merely inspired by The Prisoner television series, and so I renamed The Village as The Island, No. 2 as The Caretaker, and so on to avoid copyright infringement. However, when Edu-Ware told me that they planned to call the game The Prisoner and use the television series’ title font, I asked them to get permission from the show’s copyright holder, ITC Entertainment. I later found out that all they did was call ITC and ask if they minded if they created a Prisoner-themed restaurant, and when they replied that they didn’t care, Edu-Ware took that to mean that they could get away with releasing the game without acquiring the copyright. Nobody outside the game industry paid much attention to computer games in those early days.

Apple IIe Prisoner 2 Cover
The game led to a sequel, The Prisoner 2, that incorporated graphics, and changed a few of the puzzles around. A review in Analog Magazine declared the following:
Prisoner II is a superb package (I dare not call it a “game”) that should provide weeks of entertainment. It goes far beyond the traditional “collect the right combination of treasures” adventure, and includes some diabolical arcade-like sequences to frus- trate you even more. I’m told that it is possible to escape from the Island. If you succeed, you will never forget it.
In the end, the solution to the game involves imagining the Island as a metaphor, just as the solution to McGoohan’s original vision for the TV show involved approaching the Village as metaphor.
SPOILERS FOLLOW:
The title, even the cover art seen for The Prisoner 2, point you to the idea that the Apple IIe itself is your prison. As Mullich told Tea Leaves:
While [Edu-Ware] realized that it was a groundbreaking game, there were concerned that I had designed it so that you could win the game from the beginning if you knew what to do: visit the Caretaker and tell him “The Island is just a computer game.” I argued that it was thematically imperative that you could win the game from the beginning, since your “imprisonment” was entirely due to the fact that you were freely choosing to spend your time playing this computer game. We argued all night about it, and I threatened to quit if it was changed, and so the game was released intact.
If you’re interested in playing the games, there are options available. A disk image of The Prisoner is available on VintageGaming.org, which also offers a design manual authored by Mullich for The Prisoner 2. The disk image can be opened using an Apple IIe emulator, which are available in abundance via a simple Google search. The sequel is available for play on the Virtual Apple 2 website.